Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
1
Found in
2022.3.6f1
2023.1.6f1
2023.2.0b1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-43489
Regression
Yes
Rotation is not set back to the previous value when undoing Configurable Joint Target Rotation changes
Reproduction steps:
1. Open project “BugReport.zip”
2. Open “SampleScene”
3. Enter Play Mode
4. Select “CubeA” GameObject in the Hierarchy
5. Change the value of “Configurable Joint\Target Rotation\X” to 90 through the Inspector
6. Press ctrl + Z (command + Z on mac)
7. Observe the Game view
Expected result: the “CubeB” GameObject (red cube) springs back to its previous position
Actual result: the “CubeB” GameObject's (red cube) position does not change
Reproducible with: 2022.1.0a12, 2022.3.6f1, 2023.1.6f1, 2023.2.0b1
Not reproducible with: 2021.3.29f1, 2022.1.0a11
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment