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Fixed

Fixed in 6000.0.0b15

Votes

0

Found in

2023.3.0b8

6000.0.0b14

7000.0.0a1

Issue ID

UUM-68096

Regression

Yes

[RG] Depth Of Field pass execution is failing on DX12 + Deferred which leads in black screen

-

Steps to reproduce:

1. Download attached project and open in Unity

2. Open scene Winter_Demo

3. In the Hierarchy, select the "PPtest" gameObject

4. In the Inspector, enable the Depth of Field PP effect

Observe: black screen and errors in the Console:

Render Graph execution error at pass 'Depth of Field - Compute CoC' (22)
InvalidOperationException: Trying to use a texture (_CameraDepthTexture) that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.
Render Graph Execution error

Actual results: Black Game view and errors in the Console

Expected results: No black Game view, no errors in the Console

 

Reproduced with:
2023.3.0b8, 2023.3.0b10, 6000.0.0b14

Not reproduced with:
2023.3.0a8, 2023.3.0a19, 2023.3.0b7

 

Tested on (OS): 

MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)
Windows 11 Pro; Intel(R) Core(TM) i9-10980XE CPU @ 3.00GHz (36 CPUs), ~3.0GHz; NVIDIA GeForce RTX 3080; 128 GB RAM

Notes:

  • Reproducible only when using DX12

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