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Fixed
Fixed in 6000.0.0b15, future release
Votes
0
Found in
2023.3.0b8
6000.0.0b14
Issue ID
UUM-68096
Regression
Yes
[RG] Depth Of Field pass execution is failing on DX12 + Deferred which leads in black screen
Steps to reproduce:
1. Download attached project and open in Unity
2. Open scene Winter_Demo
3. In the Hierarchy, select the "PPtest" gameObject
4. In the Inspector, enable the Depth of Field PP effect
Observe: black screen and errors in the Console:
Render Graph execution error at pass 'Depth of Field - Compute CoC' (22)
InvalidOperationException: Trying to use a texture (_CameraDepthTexture) that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.
Render Graph Execution error
Actual results: Black Game view and errors in the Console
Expected results: No black Game view, no errors in the Console
Reproduced with:
2023.3.0b8, 2023.3.0b10, 6000.0.0b14
Not reproduced with:
2023.3.0a8, 2023.3.0a19, 2023.3.0b7
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)
Windows 11 Pro; Intel(R) Core(TM) i9-10980XE CPU @ 3.00GHz (36 CPUs), ~3.0GHz; NVIDIA GeForce RTX 3080; 128 GB RAM
Notes:
- Reproducible only when using DX12
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