Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0a13
2021.1
2021.1.0a10
Issue ID
1297993
Regression
Yes
ReorderableList allocates a lot of memory when inspecting multiple targets
How to reproduce:
1. Open the attached project
2. In the Hierarchy search for "test" and select all of the objects
3. In the object Inspector interact with the array script (fold unfold array fields, add components, etc)
4. Observe the poor performance
Expected result: the Inspector is fully functional and performant even when multi selecting objects
Actual result: the Inspector is slow when multi selecting objects with reorderablelist arrays
Reproducible in:2021.1.0a9, 2020.2.0f1, 2020.2.0a13
Not reproducible in: 2020.2.0a12, 2020.1.17f1, 2019.4.16f1, 2018.4.30f1, 2017.4.40f1 (these versions do not use the reorderable list control by default and thus don't suffer the performance downgrade)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
Add comment