Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0a13
2021.1
2021.1.0a10
Issue ID
1297993
Regression
Yes
ReorderableList allocates a lot of memory when inspecting multiple targets
How to reproduce:
1. Open the attached project
2. In the Hierarchy search for "test" and select all of the objects
3. In the object Inspector interact with the array script (fold unfold array fields, add components, etc)
4. Observe the poor performance
Expected result: the Inspector is fully functional and performant even when multi selecting objects
Actual result: the Inspector is slow when multi selecting objects with reorderablelist arrays
Reproducible in:2021.1.0a9, 2020.2.0f1, 2020.2.0a13
Not reproducible in: 2020.2.0a12, 2020.1.17f1, 2019.4.16f1, 2018.4.30f1, 2017.4.40f1 (these versions do not use the reorderable list control by default and thus don't suffer the performance downgrade)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment