Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.1.X
In Progress in 6000.2.X
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-96525
Regression
No
Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
How to reproduce:
1. Open the “HDRPDecalLayer_repro.zip“ project in version 2022.3.57f1
2. Select the “Decal Projector“ Prefab in the Project Tab
3. In the Inspector > “Decal Layer” field tick the “Decal Layer default“ and “ground“ options
4. Close the project, upgrade it to 6000.0.37f1, and open it
5. Select the “Decal Projector“ in the Project tab
6. In the Inspector under the “Rendering Layer Mask” field untick the “Light Layer 1“ option and tick the “ground“ option
7. Enter the Prefab mode by double-clicking the “Decal Projector“ Prefab in the Project Tab
8. Expand the “Rendering Layer Mask“ field and observe
Expected results: “Decal Layer default“ and “ground“ layers stay ticked
Actual results: The “Default“ layer tick moves to “Decal Layer default“ and the “ground“ layer tick moves to “Unnamed Layer 17“ (which should not happen)
Reproducible in: 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Not reproduced in: 2022.3.57f1 (this version is used to upgrade from)
Reproduced on: Windows 11 Pro (24H2), macOS 15.3 (M2)
Not reproduced on: No other environment tested
Notes:
- When unticking the “Unnamed Layer 17“ and then ticking it back on again, the Editor will throw an “IndexOutOfRangeException: Index was outside the bounds of the array.“ error in the Console
- In 2023.3.0b1 the behavior is still faulty, but there is no “Unnamed Layer 17“
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
Add comment