Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.19f1
2022.2.7f1
2023.1.0b5
2023.2.0a3
2023.3.0a3
Issue ID
UUM-28777
Regression
No
Rendering information is not updated in each frame when using Profiler
Reproduction steps:
1. Open the “UIToolkit” Project
2. Open the Assets/Scenes/SampleScene.unity Scene
3. Enter the Play Mode
4. Open the Profiler Window and press the “Rendering” row
Expected results: Rendering information is dynamically updated each frame
Actual results: Most rendering information is static and is equal to zero
Reproducible with: 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Could not test with: 2020.3.44f1 (multiple errors in Assets/UIToolkitDemo/AppScript.cs Script)
-
Resolution Note:
We can no longer reproduce this and believe that this has been fixed as part of our fixes to address this issue:
https://issuetracker.unity3d.com/issues/the-rendering-profiler-module-statistics-are-zero-when-application-dot-targetframerate-is-set
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-58128
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU performance regression
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
- Addressables Profiles window UI break when creating a new Variable with a long name
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
This is a duplicate of issue #UUM-58128