Search Issue Tracker
Fixed
Fixed in 2021.3.28f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a19
Votes
1
Found in
2020.3.47f1
2021.3.22f1
2022.2.14f1
2023.1.0b11
2023.2.0a10
Issue ID
UUM-32787
Regression
No
RenderDoc fails to capture Game window when Particle System is used
Reproduction steps:
1. Open the attached “RenderDoc Bug.zip“ project
2. Open the “Scene” scene
3. Right-click on Game window and select “Load RenderDoc”
4. Enter Play mode and press RenderDoc capture button
5. Observe RenderDoc window
Expected result: Game window is captured
Actual result: Game window is not captured
Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a10
Reproduced on: Windows 10
Not reproduced on: macOS Monterey 12.6 (Intel)
Notes:
-Sometimes reproduces only after trying to capture the Game window for the second time
-Not reproducible with Direct3D12 and Vulkan
-Also reproducible with OpenGLCore and Direct3D11
-Unity crashes when trying to select “Load RenderDoc” with OpenGLES3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- Tags & Layers window has inconsistent remove button behaviour between Tags, Sorting Layers, and Rendering Layers when there are no removable items in the list
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
Resolution Note (fix version 2023.2.0a19):
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.
Resolution Note (fix version 2023.1.1f1):
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.
Resolution Note (fix version 2022.3.3f1):
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.
Resolution Note (fix version 2021.3.28f1):
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.