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Fixed

Fixed in 2021.3.28f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a19

Votes

1

Found in

2020.3.47f1

2021.3.22f1

2022.2.14f1

2023.1.0b11

2023.2.0a10

Issue ID

UUM-32787

Regression

No

RenderDoc fails to capture Game window when Particle System is used

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Reproduction steps:
1. Open the attached “RenderDoc Bug.zip“ project
2. Open the “Scene” scene
3. Right-click on Game window and select “Load RenderDoc”
4. Enter Play mode and press RenderDoc capture button
5. Observe RenderDoc window

Expected result: Game window is captured
Actual result: Game window is not captured

Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a10

Reproduced on: Windows 10
Not reproduced on: macOS Monterey 12.6 (Intel)

Notes:
-Sometimes reproduces only after trying to capture the Game window for the second time
-Not reproducible with Direct3D12 and Vulkan
-Also reproducible with OpenGLCore and Direct3D11
-Unity crashes when trying to select “Load RenderDoc” with OpenGLES3

  1. Resolution Note (fix version 2023.2.0a19):

    Prevent particle system buffer pre-mapping in editor if RenderDoc is present.

  2. Resolution Note (fix version 2023.1.1f1):

    Prevent particle system buffer pre-mapping in editor if RenderDoc is present.

  3. Resolution Note (fix version 2022.3.3f1):

    Prevent particle system buffer pre-mapping in editor if RenderDoc is present.

  4. Resolution Note (fix version 2021.3.28f1):

    Prevent particle system buffer pre-mapping in editor if RenderDoc is present.

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