Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.1.1f1
Issue ID
963451
Regression
Yes
[Regression] Unity UI image/button artifacts on Play Mode
How to reproduce:
1. Download attached project file and open "MainMenu" scene
2. Enter Play Mode
Actual result: While in Play Mode all PNG format images get artifacts
Reproduced with: 2017.1.2p2, 2017.2.0p1, 2017.3.0b7, 2018.1.0a2
Not reproduced with: 5.6.4f1
Regression since: 2017.1.0a5
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
karl_jones
Jan 29, 2018 13:28
Unsupported Sprite mesh specified. UI does not understand the Tight mesh packing provided by sprites.