Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
1
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
6000.3.0a1
Issue ID
UUM-103202
Regression
Yes
Reflections are distorted when "Denoise" feature is enabled for Screen Space Reflection while Ray Tracing is active
Reproduction steps:
1. Open the attached project “ReproProject“
2. Make sure that “Denoise” feature is enabled in Sky and Fog Settings Profile asset (Screen Space Reflection subsection)
3. Make sure that VR headset is connected
4. Enter Play Mode in VR mode
5. Observe the result
Expected result: Reflections are shown on the spheres without distortions
Actual result: Reflections are wobbling
More information on forum post here : https://discussions.unity.com/t/please-fix-rt-reflections-denoiser/1673036/9
Reproducible in: 2023.2.0a14, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Not reproducible in: 2022.3.61f1, 2023.2.0a13
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Reproducible with device: Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, v72, OS: 12
Notes:
- Also reproducible in Player
- The issue is not limited to VR mode (More information in internal notes)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment