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Fixed in 2021.1.X
Votes
1
Found in
2018.4
2019.4.1f1
2020.2
Issue ID
1260144
Regression
No
Reflection probe bounces don't work when Rendering Path is set to 'Deferred'
How to reproduce:
1. Open user-submitted project (ReflectionProbeTest.zip)
2. Open the SampleScene
3. Select the 'Reflection Probe' GameObject and click 'Bake'
Expected result: the reflection bounces work properly
Actual result: the reflective sphere shows up as black
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b15, 2020.2.0a16
Notes:
Changing Rendering Path in the Graphics Settings for High(Tier 3) from 'Deferred' to 'Forward' yields the expected result
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Resolution Note (fix version 2021.1):
This issue was caused by the ReflectionsToEmissive pass using the incorrect backface culling when rendering the reflection probes on the deferred path.
Fixed in 2021.1.0a1
The PR https://ono.unity3d.com/unity/unity/pull-request/113299/_/graphics/deferred-reflection-probe-reflections-fix should fix this issue.