Search Issue Tracker

Fixed in 2021.1.X

Votes

1

Found in

2018.4

2019.4.1f1

2020.2

Issue ID

1260144

Regression

No

Reflection probe bounces don't work when Rendering Path is set to 'Deferred'

Progressive Lightmapper

-

How to reproduce:
1. Open user-submitted project (ReflectionProbeTest.zip)
2. Open the SampleScene
3. Select the 'Reflection Probe' GameObject and click 'Bake'

Expected result: the reflection bounces work properly
Actual result: the reflective sphere shows up as black

Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b15, 2020.2.0a16

Notes:
Changing Rendering Path in the Graphics Settings for High(Tier 3) from 'Deferred' to 'Forward' yields the expected result

  1. Resolution Note (fix version 2021.1):

    This issue was caused by the ReflectionsToEmissive pass using the incorrect backface culling when rendering the reflection probes on the deferred path.

    Fixed in 2021.1.0a1

    The PR https://ono.unity3d.com/unity/unity/pull-request/113299/_/graphics/deferred-reflection-probe-reflections-fix should fix this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.