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Fixed in 5.4.3



Found in


Issue ID




Realtime pointlights disappear when built with rendering path set to deferred and graphics jobs enabled

Graphics - General


Repro steps:
1. Open "New Unity Project" project
2. Open "Playground" scene
3. Go to Edit > Project settings > Player
4. In Settings for PC, Mac & Linux Standalone find Other Settings
5. In Other Settings make sure Rendering Path is set to Deferred and Graphics Jobs are enabled
6. Build project and run it
7. Observe that only one light remains from three

Reproduced on: 5.4.0f3, 5.5.0a5

Comments (11)

  1. Loden_Heathen

    Sep 04, 2016 15:14

    Have been getting the same in 5.4.0 though we get 4 lights any more than that and they start to disappear.

    Which ones disappear depends on camera angle ... oddly the ones you face most directly are the ones that usually don't appear ... hadn't realised it was due to Graphics Jobs will test turning that off and update our note accordingly ... we have tried various other things as you can find blog entries on similar behaviour RE occlusion, baked lighting, etc. ... would love Unity to give us stable point lights someday.

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