Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
1
Found in
2018.4
2020.1.3f1
2020.2
Issue ID
1273662
Regression
No
[Random] Editor crashes on mono_metadata_class_equal when entering Play mode
Reproduction steps:
1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit).
2. Load the "ReproScene"
3. Select AutoRun > Run in the menu bar to start entering/exiting Play mode automatically 100 times
-- Observe the crash
Reproduces on: 2018.4.26f1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
First lines of the stack trace:
0x00007ff931ab5f02 (mono-2.0-bdwgc) [metadata.c:5538] mono_metadata_signature_equal
0x00007ff931a22399 (mono-2.0-bdwgc) [ghashtable.c:311] monoeg_g_hash_table_lookup
0x00007ff931aa3040 (mono-2.0-bdwgc) [marshal.c:3604] mono_marshal_get_delegate_invoke_internal
0x00007ff931c29d96 (mono-2.0-bdwgc) [mini-trampolines.c:1262] mono_delegate_trampoline
0x000001da5b6c1073 ((<unknown>))
0x000001d8e8efde80 (Mono JIT Code) System.Dynamic.UpdateDelegates:UpdateAndExecute1<object,
<...>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Resolution Note (fix version 2021.1):
Fixed issue with dynamic methods not being cleaned up on domain reload which would lead to corrupted data that would then cause this crash.
Fixed in: 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b14