Search Issue Tracker
Duplicate
Votes
1
Found in
6000.0.24f1
6000.1.0a1
Issue ID
UUM-85761
Regression
Yes
[Quest] Visual artifacts are present when rendering Spot lights with Forward+ Rendering Path in XR
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/DemoScene.unity” Scene
3. Connect Quest 2 with Oculus Link
4. Enter the Play Mode
5. Tilt headset to the left
Expected result: No artifacts exist
Actual result: Artifacts are present
Reproducible with: 6000.0.22f1, 6000.0.24f1, 6000.1.0a1
Not reproducible with: 2022.3.51f1, 6000.0.21f1
Could not test with: 2021.3.45f1 (No Forward+ option)
Reproducible on:
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Windows Standalone Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Android Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with OpenXR and Oculus XR
- Reproducible with Single Pass Instanced and Multi Pass
- Reproducible only with Forward+, but does not reproduce with Forward or Deferred Rendering Path
- Reproducible with DX11, DX12, Vulkan and OpenGLES3
-
Resolution Note:
This is a duplicate bug
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-98788
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #UUM-85566