Search Issue Tracker
Third Party Issue
Votes
0
Found in
2021.3.16f1
Issue ID
UUM-34326
Regression
No
[Quest] Editor will crash when attempt to enter Play mode with no VR device connected
Steps to reproduce:
1. Open the attached user's project "CrashPlayEditorTest.zip"
2. Select OculusXR as the XR plugin
3. Connect the Oculus 2 device through Quest link
4. Enter Play Mode to ensure Oculus Link works
5. Exit Play Mode
6. Turn off the Quest 2 device completely while still connected to Oculus Link
7. Enter Play Mode again
Expected results: Editor does not freeze when attempting to enter Play mode with no VR device connected
Actual Results: Editor freezes when attempting to enter Play mode with no VR device connected
Reproducible according to the Customer: 2021.3.16f1
Notes:
-Since the Customer upgraded their Project to 2021.3.16f1 they get a 100% crash when trying to enter playmode if no VR device is connected and communicating with the PC
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
This issue only occurs when using Oculus Air Link. We have forwarded this issue to our partners at Meta.