Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.1
2020.2
2021.1
2021.2
2021.2.0a1
Issue ID
1306238
Regression
No
Property Field shows that it is actively selected when it has been disabled while being actively selected
How to reproduce:
1. Open the user's attached "UIToolkit-PropertyField-RightClick" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "GameObject"
4. In the Inspector right-click on the "Yeah" property under the "Monobehaviour UI Toolkit" Component and select "Disable property"
Expected results: The Property Field isn't displayed as being actively selected
Actual results: The Property Field is shown as being actively selected (blue borders)
Reproducible with: 2019.4.18f1, 2020.1.17f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Could not test with: 2018.4.30f1 because of the CS0234 and CS0246 errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5