Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.6.1
Issue ID
1145241
Regression
No
[ProjectSettings] Switching SRPs ought to update the Render pipeline settings path
Now that we support basic LWRP, switching between HDRP and LWRP ought to update the render pipeline settings path.
Repro steps:
1. Open an HDRP-enabled VFX project
2. Pull LWRP
3. Switch the current SRP to LWRP
4. Observe the particles don't work
5. Go to Project Settings/VFX and change the end of the path from "RenderPipeline/HDRP" to "RenderPipeline/LWRP"
6. Recompile particles and observe that they now work
Notes:
- should automatically switch between officially-supported SRPs
- currently if the RP settings path is wrong, a very unhelpful error pops up:
Exception while compiling expression graph: System.ArgumentException: Illegal characters in path. This should be replaced with a message instructing to check the render pipeline settings path in Project Settings/VFX.
- The field itself should probably be renamed to Render Pipeline Settings Path (currently it's "Render Pipe")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Fixed in 2019.3 and up. In 2019.2 the user has to take care of the value of Render Pipe Settings Path By him/herself