Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
27
Found in
2017.1.0f3
Issue ID
943047
Regression
No
Projects built with .NET 4.6, DateTime.Now always returns current UTC time regardless of your current local time
Reproduction steps:
1) Download and open TimeTest.zip project
2) Build and run "TimeTest1.unity" scene on an Android device
-- Notice that time printed is not same as device's current time (few hours difference)
Note: Issue is not reproducible with .NET 3.5 Scripting Runtime Version.
Reproduced with:
2017.3.0a4, 2017.2.0b7, 2017.1.0p4, 2017.1.0a3
5.5 and older versions do not support .NET 4.6 Scripting Runtime Version
Devices under testing:
Samsung Galaxy S7, Android 6.1
LG Nexus 5x, Android 7.0
Samsung Galaxy S4, Android 4.2.2
LG G3, Android 5.0
iPhone SE, iOS 9.3
Not reproducible on Standalone
Reproduced on Android and iOS
Fixed in: 2017.4.1f1, 2018.1.0b12, 2018.2.0a1
Comments (21)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
cyliax
Sep 14, 2017 07:35
Same here. we need to build with 4.6 and even with 2017.1.1f1 DateTime.Now is not working as expected on mobile devices.