Search Issue Tracker
By Design
Votes
0
Found in
5.4.4p4
Issue ID
903808
Regression
No
Projector Shader Mask doesn't work with Deferred rendering path
To reproduce:
1. Open the project, attached by user
2. Open "1" scene if not open
3. Open Game tab
4. Observe black hole on the right
5. In Player Settings, set Rendering Path to Deffered
6. Observe the absence of the black hole on the right
Expected: Projector Shader Mask should work with Deffered Rendering Path
Actual: Projector Shader Mask is not working when Rendering Path is set to Deffered
Reproduced in 5.3.8f1, 5.4.4p4, 5.5.3p2, 5.6.0p2, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment