Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2020.2
2020.2.0a5
Issue ID
1242616
Regression
No
[Profiler] Frame count increased by 1 after loading data on top of previous data when play mode is paused
Reproduction steps:
1. Open attached project "Profiler"
2. In Profiler window, record some data
3. Pause Play Mode
4. In Profiler window, load "cap.d"
5. In Profiler window, observe frames
Expected result: 300 frames are loaded, starting from 1
Actual result: 301 frames are loaded, starting from 2
Reproducible with: 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
This is a duplicate of issue #1244286