Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in [Package]
5.0.1
Issue ID
1320936
Regression
No
[ProBuilder] Probuilderize a Unity object with a material array will created empty submeshes
1. Open a new project
2. Create a Unity simple cube
3. In the Inspector, increase the size of the cube's material list from the Mesh Renderer component
4. Probuilderize the cube and inspect it
Result:
The new Probuilderized cube will have as many submeshes than there was material on it before the operation and those submeshes will have 0 triangles.
Expected:
By probuilderizing an object, we should keep the original material list but no create empty submeshes for each material
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Right-Clicking while dragging a node throws a NullReferenceException and freezes the Graph View
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
Resolution Note (fix version 5.0.2):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/379