Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
3.0.0
Issue ID
1191338
Regression
No
[ProBuilder] 'Merge Objects' does not result in a consistent pivot location and orientation
1. Create a new unity project.
2. Install the ProBuilder package. (Window -> Package Manager)
3. Open ProBuilder toolbar. (Tools -> ProBuilder -> ProBuilder Window)
4. Create a new ProBuilder shape. (i.e. CTRL+K or 'New Shape' in ProBuilder toolbar)
5. Duplicate this shape twice, so there are three shapes in total.
6. Enable 'Pivot' and 'Local' in the Unity Toolbar, to the left of the Play button.
7. Select a duplicate shape, and randomly change it's rotation.
8. Select all ProBuilder shapes in Scene view, selecting the one you edited the rotation of last. The handle should match this object's orientation and position.
9. In the ProBuilder toolbar, click 'Merge Objects'.
10. Undo Step 9 and repeat it a few times.
Expected Outcome: Merged objects should have pivot location and orientation matching the last selected object.
Actual Outcome: Merged objects have varying pivot location with each merge attempt. Orientation does not match the last selected object.
GIF attached to demonstrate the varying handle positions after merge in version 3.0.0
Note that sometimes Step 10 needs to be done a few times to see a different handle location.
Reproducible in package versions: 4.1.0, 4.0.5, 3.0.0
3.0.0 is the earliest version I can find.
You may have to use earlier versions of unity to test earlier packages.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect vehicle rotation when using ForceMode.VelocityChange
- [Linux] Dropdown Menus are filled with empty entries when the Menu intersects with the Editors borders
- [HDRP] [Metal] Tiled artefacts when using DRS
- [HDRP] Empty template starts with incorrect Physically Based Sky ground
- Big chunk of "Untracked" memory in the Memory Profiler screenshot when a custom .obj file is loaded while in Play Mode
Add comment