Search Issue Tracker
Fixed in 4.3.0-preview.9
Votes
0
Found in [Package]
preview.8 - 4.3.0, 4.2.3, 4.2.1, 4.1.0, 4.0.2, 3.0.0
Issue ID
1242884
Regression
No
[ProBuilder]ArgumentNullException thrown on selecting Actions from Tools menu with "New Poly Shape" object
ArgumentNullException thrown on selecting "Strip All ProBuilder Scripts in Scene" OR "Strip ProBuilder Script in Selection" Actions from "Tools" menu when "New Poly Shape" GameObject is created in Scene View, Refer attached video.
Steps to repro:
1. Create a new project.
2. Window > Package Manager > ProBuilder > Install
3. Tools > ProBuilder > ProBuilder Window
4. Create a "New Poly Shape"
5. Tools > ProBuilder > Actions > Strip All ProBuilder Scripts in Scene OR Strip ProBuilder Script in Selection
Actual Result:
ArgumentNullException thrown on "Strip All ProBuilder Scripts in Scene" action is performed with the "New Poly Shape" GameObject
Expected Result:
"Strip All ProBuilder Scripts in Scene" OR "Strip ProBuilder Script in Selection" actions are performed gracefully
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.12f1, 2019.2.13f1, 2019.1.11f1, 2018.4.14f1
Package found version: preview.8 - 4.3.0, 4.2.3, 4.2.1, 4.1.0, 4.0.2, 3.0.0
Environment:
Windows10 and macOS 10.14
Stack trace:
ArgumentNullException: Value cannot be null.
Parameter name: mesh
UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon (UnityEngine.ProBuilder.ProBuilderMesh mesh, System.Collections.Generic.IList`1[T] points, System.Single extrude, System.Boolean flipNormals, System.Collections.Generic.IList`1[T] holePoints) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Runtime/MeshOperations/AppendElements.cs:380)
UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon (UnityEngine.ProBuilder.ProBuilderMesh mesh, System.Collections.Generic.IList`1[T] points, System.Single extrude, System.Boolean flipNormals) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Runtime/MeshOperations/AppendElements.cs:244)
UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon (UnityEngine.ProBuilder.PolyShape poly) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Runtime/MeshOperations/AppendElements.cs:220)
UnityEditor.ProBuilder.PolyShapeEditor.RebuildPolyShapeMesh (System.Boolean vertexCountChanged) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Editor/EditorCore/PolyShapeEditor.cs:226)
UnityEditor.ProBuilder.PolyShapeEditor.SetPolyEditMode (UnityEngine.ProBuilder.PolyShape+PolyEditMode mode) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Editor/EditorCore/PolyShapeEditor.cs:212)
UnityEditor.ProBuilder.PolyShapeEditor.OnDisable () (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Editor/EditorCore/PolyShapeEditor.cs:81)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment