Search Issue Tracker
Fixed in 4.3.0-preview.9
Votes
0
Found in [Package]
preview.8 - 4.3.0, 4.2.3, 4.2.1, 4.1.0, 4.0.2, 3.0.0
Issue ID
1242884
Regression
No
[ProBuilder]ArgumentNullException thrown on selecting Actions from Tools menu with "New Poly Shape" object
ArgumentNullException thrown on selecting "Strip All ProBuilder Scripts in Scene" OR "Strip ProBuilder Script in Selection" Actions from "Tools" menu when "New Poly Shape" GameObject is created in Scene View, Refer attached video.
Steps to repro:
1. Create a new project.
2. Window > Package Manager > ProBuilder > Install
3. Tools > ProBuilder > ProBuilder Window
4. Create a "New Poly Shape"
5. Tools > ProBuilder > Actions > Strip All ProBuilder Scripts in Scene OR Strip ProBuilder Script in Selection
Actual Result:
ArgumentNullException thrown on "Strip All ProBuilder Scripts in Scene" action is performed with the "New Poly Shape" GameObject
Expected Result:
"Strip All ProBuilder Scripts in Scene" OR "Strip ProBuilder Script in Selection" actions are performed gracefully
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.12f1, 2019.2.13f1, 2019.1.11f1, 2018.4.14f1
Package found version: preview.8 - 4.3.0, 4.2.3, 4.2.1, 4.1.0, 4.0.2, 3.0.0
Environment:
Windows10 and macOS 10.14
Stack trace:
ArgumentNullException: Value cannot be null.
Parameter name: mesh
UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon (UnityEngine.ProBuilder.ProBuilderMesh mesh, System.Collections.Generic.IList`1[T] points, System.Single extrude, System.Boolean flipNormals, System.Collections.Generic.IList`1[T] holePoints) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Runtime/MeshOperations/AppendElements.cs:380)
UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon (UnityEngine.ProBuilder.ProBuilderMesh mesh, System.Collections.Generic.IList`1[T] points, System.Single extrude, System.Boolean flipNormals) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Runtime/MeshOperations/AppendElements.cs:244)
UnityEngine.ProBuilder.MeshOperations.AppendElements.CreateShapeFromPolygon (UnityEngine.ProBuilder.PolyShape poly) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Runtime/MeshOperations/AppendElements.cs:220)
UnityEditor.ProBuilder.PolyShapeEditor.RebuildPolyShapeMesh (System.Boolean vertexCountChanged) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Editor/EditorCore/PolyShapeEditor.cs:226)
UnityEditor.ProBuilder.PolyShapeEditor.SetPolyEditMode (UnityEngine.ProBuilder.PolyShape+PolyEditMode mode) (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Editor/EditorCore/PolyShapeEditor.cs:212)
UnityEditor.ProBuilder.PolyShapeEditor.OnDisable () (at Library/PackageCache/com.unity.probuilder@4.3.0-preview.8/Editor/EditorCore/PolyShapeEditor.cs:81)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment