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Fixed in 2021.3.33f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a11



Found in



Issue ID




Preset Window selection does not match when switching tabs



Steps to reproduce:
1. Open attached project "" and scene "SampleScene"
2. In Hierarchy window, select the "Cube" GameObject
3. In Inspector window, select the Mesh Filter Component and open the Presets window
4. In Presets window's "All" tab, select "Assets/MeshFilterA.asset"
5. In Presets window, switch to the "Project" tab
6. Observe the currently selected Preset

Expected result: The MeshFilterA Preset remains selected
Actual result: The MeshFilterC Preset is selected, due to it having the same position in the "Project" tab's list as MeshFilterA did in the "All" tab's list

Reproducible with: 2023.1.4f1, 2023.2.0a23
Could not test with: 2021.3.28f1, 2022.3.5f1 (Outdated Presets window)




- this is not a Preset Window specific bug. This is a Search Window bug (hence why backports were created up to 21.3). The search window would retain the same "selection indices" when you were clicking on tabs.

  1. Resolution Note (fix version 2023.3.0a11):

    We try to sync items being selected when user switch tabs. If an items doesn't exist in the new tab, we discard it from selection.

  2. Resolution Note (fix version 2022.3.13f1):

    Fixed in 2022.3.13f1

  3. Resolution Note (fix version 2021.3.33f1):

    Fixed in 2021.3.33f1

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