Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.0.0-pre.2
Issue ID
REC-940
Regression
No
Premultiplied alpha issue on HDRP
Reported on the forum. Lit material on HDRP output alpha differently if set to Transparent and blending mode to premultiply.
[https://forum.unity.com/threads/recorder-premultiplied-alpha-bug-png-and-exr.1195888/#post-7645183]
Reproduction Steps:
* Open repro project
* Add a image sequence recorder with the source set to Targeted camera
* Set the file format to png and enable include alpha
* Start recording
Current result:
* Alpha output is not the same
Expected result
* Alpha should be the same between what we see in game view and the recording.
Game view
!image-2021-11-17-13-09-11-231.png|width=361,height=329!
Recorder output
!Image Sequence_013_0000.png|width=387,height=232!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Resolution Note:
Nvidia DLSS does not support alpha.