Search Issue Tracker
Fixed
Fixed in 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Votes
0
Found in
2022.3.18f1
2023.2.7f1
2023.3.0b4
Issue ID
UUM-69637
Regression
No
Prefab's enum value gets changed when multiple prefabs with different enum values are selected
Reproduction steps:
1. Open the attached “BugRepro” project
2. In the Project window, select “Assets/Prefabs/Prefab1” Prefab and observe its “Pod Name” enumerator's value in the Inspector window
3. In the Project window, select “Assets/Prefabs/Prefab2” Prefab and observe its “Pod Name” enumerator's value in the Inspector window
4. in the Project window, select both “Assets/Prefabs/Prefab1” and “Assets/Prefabs/Prefab2” Prefabs
5. Repeat steps 2 and 3
Expected result: The observed values in step 5 are the same as in step 3
Actual result: “Prefab1” Prefab “Pod Name” enumerator’s value is changed to the same as in “Prefab2” Prefab
Reproducible with: 2022.3.18f1, 2023.2.7f1, 2023.3.0b4
Not reproducible with: 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Couldn't test with: 2021.3.37f1 (Prefabs have missing scripts)
Fixed in: 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment