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By Design

Votes

44

Found in

5.0.0f4

Issue ID

685322

Regression

Yes

Prefabs don't store ligthtmap information correctly

Global Illumination

-

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is available here:
http://forum.unity3d.com/threads/does-unity-support-exist.333577/

To reproduce:
1. Open attached project
2. Open scene Standard
3. Bake lightmaps
4. Capture lightmap info and enable apply dat
5. Create prefabs of plane and cube
6. Copy them in to runtime scene
7. Run it
8. Notice that lightmaps will be off (screens attached)

Regression from 4.6

Comments (14)

  1. rtritean

    May 15, 2015 05:50

    so far 3 projects broken by this behavior... please bump this up!

  2. filcomet

    Apr 17, 2015 00:17

    Same problem, I can't migrate my project to Unity 5 if this problem is not solved.

  3. ravennous0

    Apr 08, 2015 19:55

    Is there an update on this bug? I can confirm that it will happens in 5.0.1f1.

  4. Varionic

    Apr 03, 2015 00:35

    We need to be able to bring objects into a scene so we can re-use the scene without dumping everything.

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