Search Issue Tracker
Fixed
Votes
0
Found in
6000.1.4f1
6000.2.0b2
Issue ID
UUM-105434
Regression
Yes
Prefabs are placed not in their relative Transform positions when adding them in Prefab Edit Mode
How to reproduce:
1. Create and open a new project
2. Create 2 of any 3D GameObjects and set their positions to (0,0,0)
3. Create Prefabs of the GameObjects
4. Enter the Prefab Edit Mode on the first prefab
5. Add the other Prefab to the Hierarchy 5 times
6. Observe the Scene view
Expected result: All instanced Prefabs are in the same position (0,0,0)
Actual result: All instanced Prefabs are in different positions
Reproducible in: 6000.1.0b3, 6000.1.4f1, 6000.2.0b2
Not reproducible in: 2022.3.62f1, 6000.0.49f1, 6000.1.0b2
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Before the regression, all instanced Prefabs are placed in their Transform positions relative to the parent
- The first prefab is instanced at the position at which the camera is looking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-104560