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By Design

Votes

0

Found in

6000.1.4f1

6000.2.0b2

Issue ID

UUM-105434

Regression

Yes

Prefabs are placed not in their relative Transform positions when adding them in Prefab Edit Mode

-

How to reproduce:
1. Create and open a new project
2. Create 2 of any 3D GameObjects and set their positions to (0,0,0)
3. Create Prefabs of the GameObjects
4. Enter the Prefab Edit Mode on the first prefab
5. Add the other Prefab to the Hierarchy 5 times
6. Observe the Scene view

Expected result: All instanced Prefabs are in the same position (0,0,0)
Actual result: All instanced Prefabs are in different positions

Reproducible in: 6000.1.0b3, 6000.1.4f1, 6000.2.0b2
Not reproducible in: 2022.3.62f1, 6000.0.49f1, 6000.1.0b2

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Before the regression, all instanced Prefabs are placed in their Transform positions relative to the parent
- The first prefab is instanced at the position at which the camera is looking

  1. Resolution Note:

    Placement of objects in the scene has now been unified under the 3D Placement Rules preference. The expected behaviour described in this ticket was an unexpected side effect of the previous implementation.

    The implementation is working as designed, but we will log the complaint here as Product Feedback so this can be considered in any future placement work

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