Search Issue Tracker
Fixed
Fixed in 1.4.3-preview.1
Votes
0
Found in [Package]
1.4.1
Issue ID
MARS-74
Regression
No
Prefab-Handles: TextMeshPro: Cannot save PlaneSizeHandle Prefab
https://github.com/UnityLabs/mars-project/issues/602
NOTE: must be in new project that never imported the TMP Essentials yet
**Setup**
- mars packages 0.9.9
- Unity version 2019.3.0f6
- Mac OS 10.15.4
**Steps to Reproduce:**
1. Create a new proxy
1. Add a Plane Size condition
1. In simulation view, edit the plane size condition
1. When prompted to import the TMP Essentials, do so.
**Actual Results**
Console will print error :
```
Saving Prefab to immutable folder is not allowed: Packages/com.unity.labs.mars/Runtime/Prefabs/Handles/PlaneSizeHandle.prefab
UnityEditor.AssetDatabase:ImportPackage(String, Boolean)
TMPro.TMP_PackageResourceImporter:OnGUI() (at Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_PackageResourceImporter.cs:45)
TMPro.TMP_PackageResourceImporterWindow:OnGUI() (at Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_PackageResourceImporter.cs:189)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
```
**Expected Results**
Console should print no errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment