Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2017.4.30f1
Issue ID
1174963
Regression
No
[Old-Prefab System] Prefab child transform position gets an offset when applying prefab changes
How to reproduce:
1. Open the attached project ("case_1174963-PrefabBugTest") using the EnvIronman VM (optional) (more information in Edit)
2. Drag the "TestPrefab" prefab to the scene
3. Set its transform position to any value (different to default)
4. Add two more instances of the same prefab in the scene
5. Set one of the newly added prefab instances to be a child of another newly added prefab instance
6. Click on the parent prefab and apply changes
7. Inspect the original prefab's newly created child transform position
Expected results: Transform position matches other prefab's position
Actual results: Transform position has an offset
Reproducible with: 2017.4.31f1
Couldn't test with 2018.4 and above as they are using the new prefab system
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
We are not prioritizing fixing issues in versions of Unity prior to 2018.4. To fix the issue, please update to 2018.4 LTS.