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Votes

0

Found in [Package]

2.0.7

Issue ID

1139715

Regression

No

Post Processing Profile has no effect when it was added from script until recompiling scripts

Package: PostProcessing

-

How to reproduce:
1. Open attached project "UnityTest.zip"
2. Click "Window" > "Weather Maker" > "Setup Post Processing"
3. Observe Game View

Expected result: Post Processing is applied
Actual result: Post Processing is not applied

Reproducible with - 2018.3.12f1
Package reproducible with - 2.0.7, 2.1.5

Notes:
1) Could not reproduce with 2017.4, 2019.1 and 2019.2 because of Editor errors
2) Could not reproduce with earlier than 2018.3.0b10 versions because of Editor errors
3) Could not reproduce with earlier than 2.0.7 package versions because of Editor errors
4) Entering Play Mode fixed the issue

  1. Resolution Note:

    This is a bug with the script that creates the post-processing profile, not post-processing itself.

    When you create settings in a profile you should not create new parameters but use the existing ones as seen in the documentation (ideally they should be read-only but the way the Unity serialization works gets in the way unfortunately).

    So, instead of:

    Bloom bloom = profile.AddSettings<Bloom>();
    bloom.intensity = new FloatParameter { value = 3.0f, overrideState = true };

    You should use:

    Bloom bloom = profile.AddSettings<Bloom>();
    bloom.intensity.Override(3.0f);

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