Search Issue Tracker
Fixed in 2020.2.X
Votes
15
Found in
5.6.1f1
2017.4
2018.4
2019.2
2019.3
2020.1
Issue ID
912244
Regression
No
[WebGL] Audio sources are not looping when played using PlayScheduled
How to reproduce:
1. Open the attached project ("case_1199920-Unity-bugs.zip")
2. Open the repro scene ("WebGLPlayScheduledLoopBug")
3. Enter the Play Mode
4. Confirm that the audio sample is looping without issues
5. Exit Play Mode
6. Make a WebGL build and run it
Expected results: The audio sample is looping the same way as in the Editor
Actual results: The audio sample plays only once and does not loop
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Comments (12)
-
bcain
Aug 23, 2019 20:50
Hi, I have also reproduced the bug on 2019.2.1f. I start the audioSource with .playDelayed. Have checked loop and also set it in code, and it still doesn't loop.
-
fbittner
May 05, 2019 14:22
Reproduced on 2019.1.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a16