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Fixed in 2020.2.X

Votes

15

Found in

5.6.1f1

2017.4

2018.4

2019.2

2019.3

2020.1

Issue ID

912244

Regression

No

[WebGL] Audio sources are not looping when played using PlayScheduled

WebGL

-

How to reproduce:
1. Open the attached project ("case_1199920-Unity-bugs.zip")
2. Open the repro scene ("WebGLPlayScheduledLoopBug")
3. Enter the Play Mode
4. Confirm that the audio sample is looping without issues
5. Exit Play Mode
6. Make a WebGL build and run it

Expected results: The audio sample is looping the same way as in the Editor
Actual results: The audio sample plays only once and does not loop

Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a16

Comments (12)

  1. Elringus

    May 21, 2021 13:22

  2. Carrotpie

    Apr 04, 2021 16:10

    still exists in 2021.1.1f1

  3. SomeAlexander

    Mar 21, 2021 14:33

    2020.3.0f1 also :(

  4. SomeAlexander

    Mar 21, 2021 14:06

    Still exists in 2020.2.6f1

  5. Carrotpie

    Mar 09, 2021 19:00

    tested in 2020.2.7f1 - not looping

  6. Carrotpie

    Mar 05, 2021 22:59

    But still there in 2020.2.2f1, when can we expect a fix?

  7. Carrotpie

    Mar 05, 2021 22:56

    Experiencing same issue in 2020.2.2f1

  8. Elringus

    Jul 26, 2020 20:27

    Are there plans to backport the fix to Unity 2019.4 LTS?

  9. DocQuantum

    Feb 19, 2020 05:01

    Exists in 2019.3.1f1

  10. deeprest

    Nov 20, 2019 16:22

    This is a CURRENT BUG. 2019.2.6f1

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