Search Issue Tracker
Fixed
Fixed in 6000.0.23f1, 7000.0.0a7
Votes
0
Found in
6000.0.0b16
6000.0.19f1
6000.1.0a7
7000.0.0a2
Issue ID
UUM-79676
Regression
No
[Player Settings][iOS][tvOS] Inactive Simulator Architecture options in Custom Player Settings when Profile is not set as Active
Steps to reproduce:
1. Create a new project
2. Open File > Build Profiles and add a new iOS or tvOS Build Profile
3. Select the added Profile
4. Press the "Customize player settings" button
5. In "Other Settings," set "Target SDK" to "Simulator SDK"
6. Try changing the "Simulator Architecture" option
Actual results: It's impossible to select "Simulator Architecture"
Expected results: It's possible to select one of the options - X86-64, ARM64 or Universal
Reproducible with versions: 6000.0.b16, 6000.0.19f1
Not reproducible with versions: 6000.0.b15 - Custom Player Settings are not available
Can’t test with versions: 2021.3.43f1, 2022.3.46f1 - Build Profiles feature is not available
Tested on (OS):
MacBook Pro, apple M1 Max, Sonoma 14.6.1
Notes:
- Reproducible with both tvOS and iOS Build Profiles
- If the Profile is closed and reopened or added additional one, it's possible to select these options. However, these options remain active even if "Target SDK" is set to "Device SDK"
- If it's switched to a new Profile, then selecting the "Simulator Architecture" option becomes possible, but it becomes impossible if "Device SDK" is set as the "Target SDK"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment