Search Issue Tracker
Won't Fix
Votes
9
Found in
2021.3.33f1
2022.3.16f1
2023.2.5f1
2023.3.0b2
Issue ID
UUM-60698
Regression
No
Player crashes when loading prefab from AssetBundle
Reproduction steps:
1. Open the attached project “MonoScriptCrash“
2. Click ‘Tools/Build Win64' in Top Menu bar
3. Copy the contents of ExtraAssets folder into Assets folder
4. Click ‘Tools/Generate Files and Copy' in Top Menu bar
5. Copy ‘auto_test_win.bat’ file which is located in root of the project into 'product’ folder
6. Run 'auto_test_win.bat’ script
7. Observe Player
Expected result: The Player doesn't crash
Actual result: The Player periodically crashes after a few runs
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.5f1, 2023.3.0b2
Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested
Comments (1)
-
leanerPtc
Jan 18, 2024 07:29
Please fix the issue, means a lot to us.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The intention to do a partial reload of the Player (modifying some things without rebuilding the Player) is not supported by Unity,