Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.1.0a15
Issue ID
1201368
Regression
Yes
Playable Director Component does not update Playable's Icon and Name in Inspector window
Reproduction steps:
1. Open any new or existing project
2. Add a Playable Director to any GameObject in the Hierarchy
3. Create a Timeline Asset
4. Attach it to the previously created Playable Director
Expected result: Playable Name and Icon will be changed accordingly to the Timeline Asset
Actual result: Playable Name stays "None" and Icon stays default
Reproducible with 2020.1.0a15
Not reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0b12, 2020.1.0a14
Note: even if Timeline Asset was attached in previous versions, the Icon displayed upon upgrade becomes default Icon and Name is set to "None". Everything else is working perfectly (the Timeline Asset and Playable Director function as intended, tested by playing a .mp3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment