Search Issue Tracker
Fixed in 5.0.0
Votes
1
Found in [Package]
4.0.1
Issue ID
1312646
Regression
No
Pixel Perfect Camera Height is updated on the third frame
How to reproduce:
1. Open the attached "Ticket Project.zip" Project
2. Open the "TestScene" scene
3. Change the resolution to 1280x720 Landscape on the GameView
4. Enter Play Mode
5. Inspect Console
Expected Behavior: The first debug log represents the height of the GameView
Actual Behavior: Only the third debug log represents the height of the GameView
Reproducible with: 2.1.4 (2019.4.21f1) , 4.0.1 (2020.2.6f1, 2021.1.0b8, 2021.2.0a6)
Could not test with: 2018.4 since the packages break after degrade
Note:
- First and second logs are executed on the 1st and 2nd frame and are logging "1", while the third frame logs "0.8888889".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Library Editor contains corrupted and low resolution icons
- [Linux] Players Application window does not update on move when window is changed from full-screen mode
- [Lost Crypt] Build fails in U6
- Shadows do not change in Scene when changing shadow cascade split value via script
- [Lost Crypt] Readme text is white on light grey in light mode
Resolution Note (fix version 5.0.0):
A fix for this issue will be available on 2D Pixel Perfect package 5.0.0 and above with Unity 2022.1.0a2 and above