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Fixed in 5.0.0



Found in [Package]


Issue ID




Pixel Perfect Camera Height is updated on the third frame

Package: 2D Pixel Perfect


How to reproduce:
1. Open the attached "Ticket" Project
2. Open the "TestScene" scene
3. Change the resolution to 1280x720 Landscape on the GameView
4. Enter Play Mode
5. Inspect Console

Expected Behavior: The first debug log represents the height of the GameView
Actual Behavior: Only the third debug log represents the height of the GameView

Reproducible with: 2.1.4 (2019.4.21f1) , 4.0.1 (2020.2.6f1, 2021.1.0b8, 2021.2.0a6)

Could not test with: 2018.4 since the packages break after degrade

- First and second logs are executed on the 1st and 2nd frame and are logging "1", while the third frame logs "0.8888889".

  1. Resolution Note (fix version 5.0.0):

    A fix for this issue will be available on 2D Pixel Perfect package 5.0.0 and above with Unity 2022.1.0a2 and above

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