Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1033092
Regression
No
Physics.CapsuleCastNonAlloc returns incorrect results with a Concave MeshCollider
Reproduction steps:
1. Open the attached project "New Unity Project (5).zip";
2. Open the demo scene;
3. Enter a play mode and select Capsule Collider and Room Wall Divider.
Expected results: the hit point to be located at the first location that the CapsuleCast would hit (the blue line).
Actual results: the point is not located within the direction of the cast but is instead off to the side (red line).
Reproduced on: 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment