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Fixed in 5.3.2

Votes

24

Found in

5.3.1f1

Issue ID

755677

Regression

Yes

ParticleSystem.IsAlive() always returns True for particle systems with longer duration

Visual Effects - Legacy

-

Steps to reproduce:

1. Open attached project
2. Open and play 'TestScene'
3. Notice the labels in top left of the game view, the red particle system IsAlive always returns true

The only thing different in two particle systems in the scene is their duration: Red one is 3. green - 2.

Reproduced with: 5.3.1f1
Not reproduced with: 5.3.0f4, 5.4.0b1

Comments (18)

  1. aitc

    Jan 29, 2016 00:25

    Sadly it is still in version 5.3.2f1 (64-bit)

  2. Brianos

    Jan 28, 2016 13:07

    Still returns true in version 5.3.2f1 (64-bit)

  3. CrunchingTom

    Jan 28, 2016 13:04

    Reproduced in 5.3.1p4

  4. SBLLC

    Jan 16, 2016 23:00

    Still happening in 5.3.1p3

  5. niflying

    Jan 06, 2016 18:25

    Reproduced with 5.3.1p2 also.

  6. Intentor

    Jan 06, 2016 14:04

    Same here, either with IsAlive or IsPlaying.

    In some cases, removing bursts solved the problem - but obviously it's not the best way to fix it.

  7. azurehawk

    Jan 04, 2016 02:37

    isPlaying is also always returns true

  8. AppxploreF

    Dec 30, 2015 09:04

    Reproduced with 5.3.1p1 also.

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