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Fixed in 5.3.2
Votes
24
Found in
5.3.1f1
Issue ID
755677
Regression
Yes
ParticleSystem.IsAlive() always returns True for particle systems with longer duration
Steps to reproduce:
1. Open attached project
2. Open and play 'TestScene'
3. Notice the labels in top left of the game view, the red particle system IsAlive always returns true
The only thing different in two particle systems in the scene is their duration: Red one is 3. green - 2.
Reproduced with: 5.3.1f1
Not reproduced with: 5.3.0f4, 5.4.0b1
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aitc
Jan 29, 2016 00:25
Sadly it is still in version 5.3.2f1 (64-bit)
Brianos
Jan 28, 2016 13:07
Still returns true in version 5.3.2f1 (64-bit)
CrunchingTom
Jan 28, 2016 13:04
Reproduced in 5.3.1p4
SBLLC
Jan 16, 2016 23:00
Still happening in 5.3.1p3
niflying
Jan 06, 2016 18:25
Reproduced with 5.3.1p2 also.
Intentor
Jan 06, 2016 14:04
Same here, either with IsAlive or IsPlaying.
In some cases, removing bursts solved the problem - but obviously it's not the best way to fix it.
azurehawk
Jan 04, 2016 02:37
isPlaying is also always returns true
AppxploreF
Dec 30, 2015 09:04
Reproduced with 5.3.1p1 also.