Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0f4
Issue ID
579703
Regression
No
[Graphics, Editor] Particles appear on camera even though they are not inside the viewport
To reproduce:
1. Open attached project
2. Open scene03. It contains a few particle systems and a camera which is facing away from them and has some distance between itself and the particles
3. Enter play mode - notice how parts of the particles are still visible through the game view even though the particle systems are clearly outside the viewport
This seems to be related to the "Max particle size" in the "Renderer" part of the system. The documentation states that the valid values are 0-1, but in this case the value is 2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment