Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2017.4.23f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1154497
Regression
No
Particle System sorting is unstable when Sort Mode is set to By Distance
How to reproduce:
1. Open attached project
2. Open DemoSceneCloudParticles Scene
3. Enter Play Mode
4. Click move checkbox or M to enable mouse and WASD movement
5. Move into the clouds
6. When in a cloud area rotate the camera around with mouse
7. Notice particles pop in and out
Reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Actual results: Particles appear and disappear
Expected results: Particles should be sorted correctly
Dev note: investigate hooking the sorting logic up to https://docs.unity3d.com/ScriptReference/TransparencySortMode.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment