Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2017.4.23f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1154497
Regression
No
Particle System sorting is unstable when Sort Mode is set to By Distance
How to reproduce:
1. Open attached project
2. Open DemoSceneCloudParticles Scene
3. Enter Play Mode
4. Click move checkbox or M to enable mouse and WASD movement
5. Move into the clouds
6. When in a cloud area rotate the camera around with mouse
7. Notice particles pop in and out
Reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Actual results: Particles appear and disappear
Expected results: Particles should be sorted correctly
Dev note: investigate hooking the sorting logic up to https://docs.unity3d.com/ScriptReference/TransparencySortMode.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment