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Fixed in 5.3.2



Found in


Issue ID




Particle system plays only once



To reproduce:
1. Open attached project
2. Open "_Test" scene
3. Play the scene
4. Click "Restart" button
5. Observe appeared particles
6. Click "Restart" button after particles become invisible (2 seconds)

Expected behavior: particle system should play once more (see gif, older versions behavior is shown)
Actual behavior: particle system is not playing again (see gif)

Regression introduced from 5.3.0f4 to 5.3.0p1

Comments (37)

  1. In Images

    Jan 16, 2016 18:03

    There is one way to correct it. No ideal but it working. If you use SetActive (false) and SetActive (true) on GameObject with particles, particles is playing once again. Not use particles.Stop (). After this particles not play again using particles.Play ();

  2. amilton

    Jan 16, 2016 12:57

    Agreed, our project is also stuck in 5.2 because of this bug.

  3. temps

    Jan 15, 2016 08:20

    I mean, this is super crucial bug to fix because anyone who reuses particle systems will have their games break. Which all serious developers do who cares about quality.

  4. temps

    Jan 15, 2016 08:14

    Yeah this is very import bug to fix and should be patched in 5.3 instead of only fixed in 5.4. We are stuck in 5.1.3 because of other bugs and this is the only bug holding us back from upgrading.
    5.4 will most likely introduce new bugs that will continue to holds us back ;(

  5. leimao

    Jan 15, 2016 03:30

    Still present in 5.3.1p3

  6. HeBin

    Jan 10, 2016 11:59

    Still present in 5.3.1p2

  7. mgsteinkamp

    Jan 07, 2016 04:08

    Still present in 5.3.1p1

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