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Fixed in 2021.1.X

Fixed in 2020.2.X

Votes

0

Found in

2020.2

2020.2.0b3

2020.2.0b5

Issue ID

1284565

Regression

Yes

Opening "Player Setting" throws exceptions after defining a Scripting Symbol and switching a platform

IMGUI

-

How to reproduce:
1. Create new Unity project
2. File > Build Settings > Player Settings > Player > Other Settings
3. Define any Scripting Symbol
4. Switch platforms
5. Click "Player Settings"

Expected results: No exceptions are thrown
Actual results: InvalidCastException and NullReferenceException thrown

Reproducible with: 2020.2.0b3, 2020.2.0b8
Not reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b2

Full errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PlayerSettingsEditor.UpdateScriptingDefineSymbolsLists () (at <b39c8a57494f4bd1bf11d6afae39993d>:0)
UnityEditor.PlayerSettingsEditor.CheckConsistency (UnityEditor.BuildTargetGroup targetGroup) (at <b39c8a57494f4bd1bf11d6afae39993d>:0)

InvalidCastException: Specified cast is not valid.
UnityEditor.EditorGUILayout.BeginScrollView (UnityEngine.Vector2 scrollPosition, System.Boolean alwaysShowHorizontal, System.Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) (at <b39c8a57494f4bd1bf11d6afae39993d>:0)

  1. Resolution Note (fix version 2021.1):

    Fixed in - Unity 2021.1.0a7 and above

  2. Resolution Note (fix version 2020.2):

    Fixed in - 2020.2.0b14 and above

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