Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.6.0p4
Issue ID
909263
Regression
Yes
[OpenGL][macOS] Disconnecting second monitor while Unity is running renders visual garbage in Unity window area
Steps to reproduce:
1) Make sure you have a second monitor attached.
2) Open any project in Unity.
3) Place Unity window in the second monitor.
4) Unplug the monitor.
The editor window becomes black with some squares and artefacts of the editor window in them.
Going to Window > Layouts and selecting any layout restores the editor.
This does not occur when the editor is in Metal mode.
Reproduced on:
2017.1.0b4, 5.6.1f1, 5.5.3p2, 5.4.5p1, 5.4.0f3
Did not reproduce:
5.3.8f1
Device:
Macbook Pro Early 2013 w/ Nvidia 650M and 1080p monitor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment