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Issue ID




Only one directional light can emit light when using LWRP

Package: Scriptable Render Pipeline Lightweight


How to reproduce:
1. Open attached project "" and scene "SampleScene"
2. Observe the Sphere in Game or Scene views
3. In Hierarchy window, select "DirLight1"
4. In Inspector window -> Light(component) change around the Intensity (from 0 to 10 and observe Sphere in Game view)
5. In Inspector window -> Light(component) change Color of the Sphere (try changing all RGB values)

Expected result: the Sphere is lit by both red and blue directional lights
Actual result: the Sphere is only lit by one color and the active directional light is changing when repeating step 4 and 5

Reproducible with: 2018.2.14f1, 2018.3.0b8, 2019.1.0a6

  1. Response avatar

    Resolution Note (fix version ):

    Currently the Lightweight Render Pipeline does not support multiple directional lights, this was by design initially but we are working on adding the ability to render multiple directional lights for when we come out of preview.

Comments (4)

  1. 092f3a87e52c11c071009fff5c6182cd?d=mm


    Jul 26, 2019 08:03

    Has this been fixed yet? I need that second directional light please

  2. Bb192eade683ad9ee99ee67d253d7392?d=mm


    Jun 11, 2019 09:50


    This is very stressful to me that I'm working on character lighting now and I know I can use spot light but I need to control full body siluette bright(testing rim light positionh etc) and setting up a additional directional light was always 1st choice to previewing light scene.

  3. A274e8fea83ce76687278f886680827b?d=mm


    May 05, 2019 09:10

    Second this

  4. Ba43b0f78fb0c4fc2822f23bfd52c464?d=mm


    Apr 23, 2019 08:31

    @Unity is your information, that you are working on support of multiple directional lights, still valid?

    It is nearly impossible to make a cool looking lighting in a spaceship game with only ambient and one directional light.

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