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Votes

0

Found in [Package]

3.3.0

Issue ID

1093981

Regression

No

Only one directional light can emit light when using LWRP

Package: Scriptable Render Pipeline Lightweight

-

How to reproduce:
1. Open attached project "SingleDirectionalLight.zip" and scene "SampleScene"
2. Observe the Sphere in Game or Scene views
3. In Hierarchy window, select "DirLight1"
4. In Inspector window -> Light(component) change around the Intensity (from 0 to 10 and observe Sphere in Game view)
5. In Inspector window -> Light(component) change Color of the Sphere (try changing all RGB values)

Expected result: the Sphere is lit by both red and blue directional lights
Actual result: the Sphere is only lit by one color and the active directional light is changing when repeating step 4 and 5

Reproducible with: 2018.2.14f1, 2018.3.0b8, 2019.1.0a6

  1. Response avatar

    Resolution Note (fix version ):

    Currently the Lightweight Render Pipeline does not support multiple directional lights, this was by design initially but we are working on adding the ability to render multiple directional lights for when we come out of preview.

Comments (10)

  1. 4887a6ef1b535ca3d57d587f8a41e3cb?d=mm

    frostymm

    Jan 13, 2020 05:32

    There's no tooltip warning us about this or anything, frustrated the heck out of me trying to figure out why the lighting wasn't working.

  2. 788fabb41d4c0c1f6aab5a359cf42fef?d=mm

    mace44

    Dec 31, 2019 07:07

    Any update on this? I'm currently on 2019.2.16f1 and multiple directional lights still does not work.

  3. Ff4b6f3d62efd0176e361e3ea918768f?d=mm

    Fishrock123

    Nov 18, 2019 20:11

  4. 9e35077aea997d1816a94d2e1be0ca26?d=mm

    Uman06

    Nov 16, 2019 02:18

    Same as Fishrock123. Any news would be appreciated. Thank you. :)

  5. Ff4b6f3d62efd0176e361e3ea918768f?d=mm

    Fishrock123

    Nov 15, 2019 20:16

    This would be very useful and I really hope this is included when the LWRP transitions to be the URP.

    I may have to switch to the HDRP now, which worries slightly regarding device support.

  6. 8de5b69a8e2280a04df6fa8e3d2675f6?d=mm

    cyberdrizzt

    Sep 22, 2019 09:58

    Now that LWRP has been renamed to URP can we expect to see multiple directional lights any time soon? Almost 2 years with no word from Unity on this is a bit off-putting

  7. 092f3a87e52c11c071009fff5c6182cd?d=mm

    MrWhiteRaccoon

    Jul 26, 2019 08:03

    Has this been fixed yet? I need that second directional light please

  8. Bb192eade683ad9ee99ee67d253d7392?d=mm

    juem

    Jun 11, 2019 09:50

    3rd.

    This is very stressful to me that I'm working on character lighting now and I know I can use spot light but I need to control full body siluette bright(testing rim light positionh etc) and setting up a additional directional light was always 1st choice to previewing light scene.

  9. A274e8fea83ce76687278f886680827b?d=mm

    jbecana

    May 05, 2019 09:10

    Second this

  10. Ba43b0f78fb0c4fc2822f23bfd52c464?d=mm

    ruoss_ls

    Apr 23, 2019 08:31

    @Unity is your information, that you are working on support of multiple directional lights, still valid?

    It is nearly impossible to make a cool looking lighting in a spaceship game with only ambient and one directional light.

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