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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
2
Found in
2021.3.36f1
2022.3.21f1
2023.2.15f1
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-66873
Regression
No
[Oculus] View of the secondary Camera is not rendered when it's set as Overlay and built with OpenGLES3
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build and Run on Quest 2
4. Observe the Scene in the Player
Expected result: Sphere does not exist
Actual result: A dark green colored Sphere is present in the middle of the red plane
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.15f1, 6000.0.0b11
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on:
Windows 10 Enterprise 21H2 (Windows Standalone Player, Play Mode)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Does not reproduce with Vulkan
- Reproducible on a new project with Legacy Oculus integration package
Comments (2)
-
Kushulain
Jun 28, 2024 13:11
Not sure if our problem is related to yours. We have a secondary camera with "clear Depth" to display UI on top. We are also sometime rendering these UIs as Oculus Compositing Overlay.
Our secondary camera is sometimes not rendering anything.
It seem to be related to shadows, we disabled them as a temp fix. -
stocks109
Jun 07, 2024 15:56
We need this fixed in order for us to release future updates to the Quest 2+ version of Ultrawings 2.
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