Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.36f1
2022.3.21f1
2023.2.15f1
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
7000.0.0a1
Issue ID
UUM-66873
Regression
No
[Oculus] View of the secondary Camera is not rendered when it's set as Overlay and built with OpenGLES3
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build and Run on Quest 2
4. Observe the Scene in the Player
Expected result: Sphere does not exist
Actual result: A dark green colored Sphere is present in the middle of the red plane
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.15f1, 6000.0.0b11
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on:
Windows 10 Enterprise 21H2 (Windows Standalone Player, Play Mode)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Does not reproduce with Vulkan
- Reproducible on a new project with Legacy Oculus integration package
Comments (2)
-
Kushulain
Jun 28, 2024 13:11
Not sure if our problem is related to yours. We have a secondary camera with "clear Depth" to display UI on top. We are also sometime rendering these UIs as Oculus Compositing Overlay.
Our secondary camera is sometimes not rendering anything.
It seem to be related to shadows, we disabled them as a temp fix. -
stocks109
Jun 07, 2024 15:56
We need this fixed in order for us to release future updates to the Quest 2+ version of Ultrawings 2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Please use the OpenXR package and reopen if this is still an issue for you with it. Also Vulkan is the preferred API for Quest.
Resolution Note:
Postponing U7 ports..