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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
89
Found in
2019.3.0f6
2020.1.0a20
Issue ID
1215431
Regression
Yes
NullReferenceException is thrown when inspecting a .FBX file with multiple clips and opening Animation tab
How to reproduce:
1. Open the attached 'project-1215431.zip' project
2. In the Project window select 'MultiClipSingleFile'
3. Observe the Console window
4. In the Inspector select 'Animation' tab
5. Observe the Console window
Expected result: NullReferenceExceptions are spammed in the Console window, the asset is broken
Actual result: No exceptions are thrown in the Console window, the asset is not broken
Reproducible with: 2019.3.0f6, 2020.1.0a20, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f5, 2020.1.0a1, 2020.1.0a19
Thrown exceptions:
1) NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ModelImporterClipEditor.FindNextAvailableName (System.String baseName) (at <866e5e4337c74147a9a0249666f72660>:0)
2) NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ModelImporterClipEditor.AnimationClipGUI () (at <866e5e4337c74147a9a0249666f72660>:0)
UnityEditor.ModelImporterClipEditor.OnInspectorGUI () (at <866e5e4337c74147a9a0249666f72660>:0)
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KliveOne
Feb 03, 2020 10:23
Sorry for the double post as there is no way to edit, however downgrading back to 2019.3.0.b11 fixed the issue for now. Just a heads up.
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KliveOne
Feb 03, 2020 10:00
Im getting the same issue. The only change is that I updated my projects Editor from 2019.3.0b11 to 2019.3.0f6. Been doing this the whole project on the older unity. Just today after updating I am getting this error and cannot use/import my meshes with animation clips.
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SixTimesNothing
Feb 02, 2020 10:44
The workaround of importing via an earlier version of Unity didn't work for me – same error occurs when bringing the imported asset back into the 2019.3.x project. The best way around this is to split the multi-animation clip .FBX file into multiple single animation clip .FBX files. Where there is only one clip, I didn't see the problem and the animations imported fine for me.
Was ok for me as I had a low number of animations – can imagine that would be annoying with complex characters, etc. until the Unity team can fix this one.
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Thibaa
Feb 02, 2020 01:55
for anyone who got those kind of trouble just import your fbx in an older Unity version (2019.2.x worked for me) and export it as a package, then just bring it back in 2019.3 and it should go well (at least worked for me
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Zhemo17
Feb 01, 2020 23:11
Same :')
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ade72
Feb 01, 2020 19:15
Same here.
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matty9090
Feb 01, 2020 10:59
My workaround for this issue is to open up a previously imported fbx meta from an older version of Unity and paste in the animationClips section, changing the settings you need (in my case just setting loopTime to 1 to loop animations).
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blai30
Feb 01, 2020 03:50
Anyone know a fix for this?
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Oxeren
Jan 31, 2020 18:31
Getting the same issue, can't work on animated models because of that.
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z4g0
Jan 31, 2020 15:37
Just noticed the same issue after the update to 2019.3.0f6.
The previously imported .fbx still works ( "Animations" tab works and doesn't flood errors ), but if I import a new fbx ( or reimport a fbx that worked well on 2019.3.0f1 ) and I click on "Animations" tab, it starts to flood the reported error.
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a26
Resolution Note (fix version 2019.3):
Fixed in 2019.3.4f1