Search Issue Tracker

Fixed in 2020.2

Fixed in 2020.1

Votes

0

Found in

2019.2.0a11

2019.3

2020.1

2020.1.0b2

2020.2

Issue ID

1228989

Regression

Yes

NullReferenceException is thrown and Animator State Machine disappears when attempting to make Transition from an active state

Animation

-

Steps to reproduce:
1. Open the attached project (case_1228989.zip)
2. Select the "Test" GameObject
3. Open the Animator window (Window > Animation > Animator)
4. Enter Play Mode
5. Right-click on "New State" in the Animator State Machine
6. Select "Make Transition"

Expected result: No exception is thrown, no visual changes in the State Machine and the user is able to make a State Transition
Actual result: NullReferenceException is thrown and the State Machine disappears.

Reproduced in: 2019.2.0a11, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Not reproducible in: 2017.4.38f1, 2018.4.19f1, 2019.2.0a10

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a12

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b10

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.