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Fixed in 2020.2.X

Fixed in 2020.1.X

Votes

0

Found in

2019.2.0a11

2019.3

2020.1

2020.1.0b2

2020.2

Issue ID

1228989

Regression

Yes

NullReferenceException is thrown and Animator State Machine disappears when attempting to make Transition from an active state

Animation

-

Steps to reproduce:
1. Open the attached project (case_1228989.zip)
2. Select the "Test" GameObject
3. Open the Animator window (Window > Animation > Animator)
4. Enter Play Mode
5. Right-click on "New State" in the Animator State Machine
6. Select "Make Transition"

Expected result: No exception is thrown, no visual changes in the State Machine and the user is able to make a State Transition
Actual result: NullReferenceException is thrown and the State Machine disappears.

Reproduced in: 2019.2.0a11, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Not reproducible in: 2017.4.38f1, 2018.4.19f1, 2019.2.0a10

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a12

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b10

Comments (1)

  1. unityassets_GI

    Mar 16, 2021 14:18

    Need fix for 2019.4

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