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Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2019.2.0a11
2019.3
2020.1
2020.1.0b2
2020.2
Issue ID
1228989
Regression
Yes
NullReferenceException is thrown and Animator State Machine disappears when attempting to make Transition from an active state
Steps to reproduce:
1. Open the attached project (case_1228989.zip)
2. Select the "Test" GameObject
3. Open the Animator window (Window > Animation > Animator)
4. Enter Play Mode
5. Right-click on "New State" in the Animator State Machine
6. Select "Make Transition"
Expected result: No exception is thrown, no visual changes in the State Machine and the user is able to make a State Transition
Actual result: NullReferenceException is thrown and the State Machine disappears.
Reproduced in: 2019.2.0a11, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Not reproducible in: 2017.4.38f1, 2018.4.19f1, 2019.2.0a10
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b10