Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.0-pre.7
Issue ID
CMCL-1493
Regression
No
Null value can be passed to the Add Extention field of Cinemachine Camera after a Component is added
How to reproduce:
1. Open any project with Cinemachine installed
2. Add a "Cinemachine Camera" Component to a GameObject
3. In the Component, select an Extention in the "Add Extention" field
4. In the same Component, in the "Add Extention" field select "(select)"
5. Observe the Console
Actual result: Null value is passed to the field, error in Console displayed
Expected result: By clicking the option, no value should be passed
Reproducible with: 3.0.0-pre.7
Error message:
"ArgumentException: Type cannot be null.
Unity.Cinemachine.Editor.CmCameraInspectorUtility+<>c__DisplayClass5_0.<AddExtensionsDropdown>b__0 (UnityEngine.UIElements.ChangeEvent`1[T] evt) (at ./Library/PackageCache/com.unity.cinemachine@3.0.0-pre.7/Editor/Utility/CmCameraInspectorUtility.cs:252)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.BaseField`1[TValueType].set_value (TValueType value) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.PopupField`1[T].set_value (T value) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.PopupField`1[T].ChangeValueFromMenu (T menuItem) (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEngine.UIElements.PopupField`1+<>c__DisplayClass26_0[T].<AddMenuItems>b__0 () (at <15230963ad214ef9972d854a56d0846d>:0)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <d6d088ded9754d9790b4a803014a22a0>:0)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextField placeholder variant USS class is not correctly set when using SetValueWithoutNotify(string.Empty)
- An object cannot be selected in Scene view when the SkinnedMeshRenderer bounds and the object are not overlapping
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
Resolution Note:
Cannot repro on main branch