Search Issue Tracker
Not Reproducible
Votes
2
Found in
5.5.0f3
Issue ID
884909
Regression
No
Normals are broken when using deformed skinned mesh with blend shapes
Reproduction steps:
1. Open project attached()
2. Open the scene "Bug" in the folder "Scenes"
3. Select Main Camera
4. Move the sliders "Bend Leg" and "Bend Arm" up and down
5. Toggle "Blend Shape On" to see deformation with and without aid of blend shapes.
Expected result: Blend shape normals will not be distorted.
Actual result: Blend shape normals are distorted.
Reproduced on: 5.5.0f3, 5.5.2p2, 5.6.0f1, 2017.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
Add comment