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Not Reproducible

Votes

2

Found in

5.5.0f3

Issue ID

884909

Regression

No

Normals are broken when using deformed skinned mesh with blend shapes

Graphics - General

-

Reproduction steps:
1. Open project attached()
2. Open the scene "Bug" in the folder "Scenes"
3. Select Main Camera
4. Move the sliders "Bend Leg" and "Bend Arm" up and down
5. Toggle "Blend Shape On" to see deformation with and without aid of blend shapes.

Expected result: Blend shape normals will not be distorted.
Actual result: Blend shape normals are distorted.

Reproduced on: 5.5.0f3, 5.5.2p2, 5.6.0f1, 2017.1.0a4

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