Search Issue Tracker
Not Reproducible
Votes
2
Found in
5.5.0f3
Issue ID
884909
Regression
No
Normals are broken when using deformed skinned mesh with blend shapes
Reproduction steps:
1. Open project attached()
2. Open the scene "Bug" in the folder "Scenes"
3. Select Main Camera
4. Move the sliders "Bend Leg" and "Bend Arm" up and down
5. Toggle "Blend Shape On" to see deformation with and without aid of blend shapes.
Expected result: Blend shape normals will not be distorted.
Actual result: Blend shape normals are distorted.
Reproduced on: 5.5.0f3, 5.5.2p2, 5.6.0f1, 2017.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Add comment