Search Issue Tracker
Fixed
Fixed in 6000.3.15f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Votes
0
Found in
6000.3.11f1
6000.5.0a9
6000.6.0a1
Issue ID
UUM-137289
Regression
Yes
“None” Data Source Type option is missing when opening "Select Type…" in UI Builder Bindings
Steps to reproduce:
- Create a new project using Universal 3D template
- Go Assets > Create > UI Toolkit > UI Document (UXML)
- Open the created .uxml asset
- Add a Visual Element to the Hierarchy and select it
- In the Inspector, under Bindings foldout, set "Data Source" to "Type"
- Click the "Select Type..." button
- Select any item
- Click the "Select Type..." button
- Observe the options
Actual results: No "None" item option is available for selection, making it impossible to set the "Data Source" Type back to None
Expected results: "None" is available for selection
Reproducible with versions: 6000.3.0a1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Not reproducible with versions: 6000.0.71f1, 6000.2.0b2
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
Resolution Note:
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.6.0a4):
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.5.0b6):
Fixed in 6000.5.0b6
Resolution Note (fix version 6000.4.5f1):
Fixed in 6000.4.5f1
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1