Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.9.0
12.1.7
13.1.8
14.0.3
15.0.0
Issue ID
SGB-168
Regression
No
No fields for enum values in Shader Graph when float property Mode is set to Enum
Reproduction steps:
1. Open user’s attached project
2. Open Assets/MyShader Shader Graph
3. Select MyEnum property and in Mode select Enum
Expected result: There are fields for Enum values
Actual result: There are no fields for Enum with warnings thrown :
- Failed to create material drawer Enum with arguments ''UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
- Failed to create material drawer Enum with arguments ''UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- \[Worker1] Failed to create material drawer Enum with arguments ''Failed to create material drawer Enum with arguments ''UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
Reproducible on: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.13f1), 14.0.3 (2022.2.0b4), 15.0.0 (2023.1.0a5)
Reproducible with: macOS 12.5
Note: Some warnings don’t appear on all versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
We're looking at refreshing various areas of the ShaderGraph implementation and we'll be looking at this feature more closely; however, we won't be addressing this in the near-term as a bugfix.